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Reign of Hades Pledge manager is Closed

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Game overview

Reign of Hades immerses players in a visually stunning and modern interpretation of Greek Mythology with its captivating blend of dungeon crawler elements and action-driven storytelling.


In this enthralling, co-operative campaign game, you will take on the roles of fallen heroes who were once mighty Olympian Gods. Imprisoned in Tartarus by the cunning Hades, you and your fellow players must set yourselves free and navigate the treacherous realms of the Underworld together.


Starting as mortal shadows of your former selves, you will fight to reclaim your divinity and strength, with one ultimate goal in mind: confronting Hades and taking back what's rightfully yours—Olympus.

As you make progress on the uniquely illustrated maps of the Underworld, you will encounter a variety of challenges and obstacles that demand strategic thinking and careful decision-making to overcome in a collaborative teamwork. While you fight your individual battles against monstrous foes, you will never be alone—your teammate can support you in various ways.


While the core gameplay focuses on the cooperation between teams of two, there will be a dedicated three-player variant and a thrilling solo variant for those seeking solitary adventures.

Short description

Combining the best of Euro and Ameri mechanics, Reign of Hades offers an innovative gameplay experience in the dungeon-crawling genre for 1-4 players, where pure chance plays a minimal role, and the fate of the gods is completely in the hands of the players.The game designed by Attila Sümegi and Richard Amann.

Combat System


During the game design process, two important aspects were at the forefront: players actively helping each other, and combat being both exciting and strategic. 


The former is characteristic of Ameri- games, while the latter is typical of Eurogames. We achieved excitement by utilizing dice in line with dungeon crawler traditions, and for strategy, we created the Dice Grid System, which forms a three-by-six matrix with sides of three increasingly powerful dice. Within this grid, players have the opportunity to move back and forth both vertically and horizontally. 


Dice rolling only represents initial randomness (sometimes not even that), while tactics, resource management, and mutual assistance determine how the player can modify the outcome until it suits their needs. In this game, players decide which monster to attack and when to end the battle. The Dice Grid expands further during the game, introducing new possibilities and effects into the gameplay. 









Character Development

 In  this game, players take on the roles of betrayed and deceived Olympian  gods who have lost their divine powers and are cast into the depths of  Tartarus as mortals. Their goal is to escape and seek revenge on Hades,  but in order to do so, they must first regain their strength and  forgotten knowledge.


The gods of Reign of Hades are inspired by Greek mythology, which means that we have preserved some aspects of the  characters from ancient stories, but also deviated from them in many  ways to provide a diverse gaming experience.

Initially, the  player board is the same for all players, and every Action has the same  effect.  However, through collected Divinity points during the game,  certain Actions can be developed. Depending on the Actions a player has  developed at a given level, they can acquire different unique Abilities  when leveling up.


Level-ups don't represent one big leap but rather continuous improvement. With each level, a character can develop  multiple aspects. Once these developments reach the required amount, the  character levels up and gains additional bonuses.


When a player  develops one of their Actions, they remove the corresponding token from  their Player Board and place it on a shield-shaped board used for resource tracking. Once the pattern is complete –  meaning that 5 Actions have been developed – the character levels up instantly and gain additional bonuses. 


 

Cooperation and teamwork

Reign of Hades actively promotes players' collaboration and collective  problem-solving by setting up teams of two, simultaneously acting from  two different positions: Battlefield and Cover.


The  player on the Battlefield will actively fight against monsters and face  challenges, while the other player can support them from Cover, healing  wounds, recharging or even evolving their character.The  uniquely illustrated maps of the Underworld are divided into zones the  characters can move between, there is no square grid or hexagons. Each  zone is further split up into a Battlefield and Cover area by a unique  landmark that offers a one-shot ability, through which the player's  fighting positions are represented physically.


The  distance between characters is measured in the number of zones between  them, which will be an important factor to consider when it comes to  supporting your teammate. The double-feature modifier cards, the Feat  cards can only be used within range as a support for your teammate, so  the positioning of team members is essential for effective combat.Supporting  your teammate will recover some of your Divinity, but assistance also  comes at a cost. 


With the special cocktail you had at the wedding, Hades  has taken your immortality, your divine powers and even your memories  along with your pride. If you actively participate in combat from Cover  instead of resting, you will start losing Feat cards to Oblivion, making  it increasingly challenging to recover them. 


 

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