Every Moves Matter

INVOCASTERS

Invocasters is a tactical duel game where mages from different worlds confront each other to secure the survival of their civilization.
Easy to learn, hard to master, Invocasters delivers a fast, chess-like tactical experience with almost zero luck. Summon creatures, control the battlefield, and outmaneuver your opponent to defeat their Invocaster.

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Invocasters

Designed by James Flear

Follow us on Gamefound! The campaign starts spring 2027.

We are going to present and demo the prototype at Essen 2026. More details soon...

THE WORLD OF INVOCASTERS

At the heart of the Conflux lies the ruins of the Citadel — a once great city of unity and prosperity — where mages from dying worlds now gather to fight for the survival of their civilizations.

The Conflux is a realm beyond the laws of nature, filled with Essence — the raw substance of creation. But as Rifts tear through reality and entire worlds face annihilation, the Citadel has become the stage for one final conflict.

Yet worlds formed from different types of matter cannot directly interact or harm one another. To fight, their mages learned to shape Essence into creatures and bind them to magical Vessels.

Those who mastered this art became known as Invocasters.

Each world has chosen one to fight in its name. With every defeat, another world will be consumed by the Rifts.

Only one world will survive.

Invocasters are powerful mages capable of manipulating Essence and using it to summon creatures from across the worlds.

Each Invocaster comes from a different world and brings their own unique abilities and playstyle to the battle — but they are not limited to summoning creatures from their own world.

Choose your Invocaster. Build your strategy. Fight for the survival of your world.

GAME MECHANIC

coming soon ...